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Jon
GAME DESIGNER
SHORT SUMMARY
Since the days of Duke Nukem 3D and the build Engine, I have been designing and modifying games and game assets. My first professional gig was on a project called Desert Combat, a wildly successful mod for the PC game Battlefield 1942.
In the early 2000s I went to school for graphic design and 3d computer animation, as well as CAD.
Together with an artsy upbringing, everything has coalesced into the perfect setup for me to be excellent at what I love.
Game Design.

EDUCATION
BA NHTV University of Applied Sciences
BSc in International Game Architecture and Design
SKILLS
Advanced: Photoshop, Unity 3D, Unreal Engine, Python
Proficient: Maya, SketchUp, Audacity, VR/AR Development, Onshape, Fusion 360
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